The history of extreme programming

Therefore this time I decided to write about XP as another Agile methodology. It advocates frequent releases in short development cycles, which is intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted.

The history of extreme programming

Therefore this time I decided to write about XP as another Agile methodology. It advocates frequent releases in short development cycles, which is intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted.

It really simplifies and speed up the process of developing new software, making it possible to launch a new product as fast as possible with a solid MVP. Extreme Programming is really about bringing efficiency in the coding process and providing customers with maximum value.

Like we said, Extreme Programming is one of Agile methodologies.

Agile software development - Wikipedia

It shares all Agile principles including strong customer involvement into the software development process, good communication inside of the teams, and iterative cycles of development. Extreme Programming is about putting individuals and interactions over processes and tools, working software over documentation, customer collaboration over contract negotiation, and responding to change over following a plan.

It is based on values of simplicity, communication, feedback, courage, and respect.

The history of extreme programming

It works by bringing the whole team together in the presence of simple practices, with enough feedback to enable the team to see where they are and to tune the practices to their unique situation. In Extreme Programming, instead of delivering everything you could possibly want on some date far in the future this process delivers the software you need as you need it.

Extreme Programming empowers your developers to confidently respond to changing customer requirements.

Basic Extreme Programming

Extreme programming was the first Agile method to truly challenge traditional Waterfall methods. It changed traditional requirements gathering techniques, brought testing to the forefront of the delivery process, and helped popularize core software engineering practices like automated testing, refactoring, continuous integration CIand test-driven development TDD.

The book addresses the issues faced by small development teams working in an environment of ever-changing requirements. Beck emphasizes that in order to write the code, you have to write a test for it first so that you will know when your code succeeds.

Beck also introduces the relatively novel idea that code should be written by pairs of programmers, forcing the main programmer to describe the code to the other programmer and perhaps to stimulate further ideas.

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Normally XP is for teams between 2 and 12, though larger projects of 30 have reported success as well. The XP team includes not only the developers, but the managers and customers as well, all working together elbow to elbow. Values that drives the XP life cycle are continual communication with the customer and amongst the team, simplicity, focusing on the minimalist solution, frequent feedback through unit and acceptance testing, and the courage to take on problems proactively and integrate testing and changes in the development phase.

Normally all iterations in extreme programming consist of five basic phases in its life cycle: Each of these phases includes a number of rules and practices. And now we will look at them more in details: The development team converts user stories into iterations that cover a small part of the functionality or features required.

The programming team prepares the plan, time, and costs of carrying out the iterations, and individual developers sign up for iterations. On-site Customers On-site customer means to include real life customers in the development process.

The customers will be always available to answer questions, provide the requirements, set the priorities. The Planning Game XP planning addresses two key questions in software development: There are two key planning steps in XP, addressing these two questions: XP teams build software in two-week iterations, delivering running useful software at the end of each iteration.

During iteration planning, the customer presents the features desired for the next two weeks. Small Releases The development team is required to make small frequent releases of working software that customers can evaluate. The first release includes the smallest set of useful features set.XP (Extreme Programming) is a form of Agile software development.

This site contains Bill Wake's essays on XP, Agile, Lean, Scrum, and related topics. Online shopping from a great selection at Books Store. Agile Processes in Software Engineering and Extreme Programming: 18th International Conference, XP .

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The history of extreme programming

History of Extreme Programming Kent Beck, Ward Cunningham and Ron Jeffries formulated extreme Programming in The other contributors are Robert Martin and Martin Fowler.

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Exploring Extreme Programming - XP